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Weapons

Highlighted weapons are free options.

1(5★)
2(5★)
3(5★)
4(5★)
(5★)
5(5★)
(3★) [R5]
6(5★)
(5★)
7(5★)
8(5★)
9(4★)
10(4★) [R5]

Artifact Sets

1
 (4)
2
 (4)
3
 (4)
4
 (4)
5
 (2)
 (2)
+18% ATK set (2)
+80 EM set (2)
[Choose Two]

Artifact Stats

Main Stats

SandsATK% / Elemental Mastery
GobletPyro DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
3Elemental Mastery
4Energy Recharge

Talents

1Normal Attack
2Skill
3Burst

Notes

Yoimiya is an on-field Pyro DPS who specializes in dealing damage through her Normal Attacks. It is recommended to play Yoimiya with some source of resistance to interruption, as breaking her Normal Attack string is a significant damage loss.

This ranking assumes a Vaporize team with Bennett.

Yoimiya's hardest hitting part of her Normal Attack string is her , and in Vaporize teams you should be Vaporizing the , and .

Regarding Weapon Choices:

Hunter's Path: Assumes Yoimiya is triggering Vaporize or Melt. Otherwise, this weapon performs worse than .
Rust: At [R5], this weapon ranks above .
Hamayumi: Assumes Yoimiya is not at 100% of her max energy because of . If you get ~50% uptime with the passive, this weapon ranks above . If the passive is always active, this weapon ranks equal to .

Regarding Artifact Choices:

Sets

Gilded Dreams (4): This artifact set should only be used in teams where Yoimiya frequently triggers elemental reactions.
Echoes of an Offering (4): An okay choice if you have a good set already, however not recommended to farm as it is very inconsistent and becomes even less useful if your ping is >100 or generally jumping a lot.