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Weapons

Highlighted weapons are free options.

1(5★)
≈(5★)
2(5★)
3(5★)
4(5★)
5(5★)
≈(5★)
6(5★)
≈(5★)
7(4★)
8(3★) [R5]
9(5★)
10(4★) [R5]
11(4★)

Artifact Sets

1
 (4)
2
 (4)
3
 (2)
 (2)
+18% ATK set (2)
+80 EM set (2)
[Choose Two]

Artifact Stats

Main Stats

SandsATK% / Elemental Mastery
GobletPyro DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
3Elemental Mastery
4Energy Recharge

Talents

1Normal Attack
2Skill
3Burst

Notes

Yoimiya is an On-Field DPS who uses her Skill-enhanced Normal Attacks to deal damage. In Overload teams, Yoimiya typically makes use of Chevreuse and other Pyro/Electro supports to amplify her damage.

Unlike her Vaporize and Melt playstyle, interrupting her attack string does not cause a large damage loss, so there is not a need for interruption resistance; unless you want one for ease of use.

Weapons notes
: Performing a Charged Attack before her Skill improves this weapon's performance, making it a stronger option than .
: At [R5], this weapon ranks above .
Artifact sets notes
(4): An okay choice if you have a good set already, however not recommended to farm as it is very inconsistent and becomes even less useful if your ping is >100 or generally jumping a lot.

Gameplay Tips

  • Yoimiya's hardest hitting part of her Normal Attack string is her .