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Weapons

1(5★)
2(4★)
3(5★)
4(4★) [R3]

Artifact Sets

1
 (4)
2
+20% ER set (2)
+20% HP set (2)
+15% Hydro DMG Bonus set (2)
 (2)
[Choose Two]
3
 (4)

Artifact Stats

Main Stats

SandsEnergy Recharge / HP%
GobletHydro DMG / HP%
CircletCRIT Rate / CRIT DMG / HP%

Substats

1Energy Recharge
2HP%
≈CRIT Rate / CRIT DMG
3Flat HP

Talents

1Burst
2Skill
3Normal Attack

Notes

Yelan's primary role is as an off-field Hydro DPS who can also enable reactions thanks to her elemental application. Similarly to Xingqiu, her exquisite throws from Burst require your character to perform the Normal Attack action.

Big thanks to Vladone ツ#9281 for helping out

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Regarding Artifact Choices:

It's never recommended to run more than 2 HP% Main Stat artifacts at a time.

Weapons notes
: This weapon is not ideal for Yelan's personal damage so should only be used in teams which can utilise the buff well.
: Still the best option for personal damage even at high Energy Recharge requirements, but may be unfeasible to run in some teams as the Energy Recharge requirement can become very difficult to reach without an Energy Recharge weapon.
: This ideally needs to be at refinement [R3-R5] to function properly in most teams without desyncing the rotation and extending her field time.
Artifact sets notes
(4): This set should only be used for on-field Yelan with Furina, but in such cases it is the strongest set option.
Main stats notes
HP%: Hydro DMG% should be used by default. In teams with significant DMG% buffing or with weapons which provide a lot of DMG%, HP% goblet can be competitive.
Substats notes
Energy Recharge: Prioritize until requirements are met.
Talents notes
Normal Attack: Level this up only if you want to constantly use her Breakthrough Barbs.