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Weapons

Highlighted weapons are free options.

1(5★)
≈(5★)
≈(5★)
≈(5★)
≈(5★)
2(5★)
3(5★)
≈(4★)
≈(5★)
≈(5★)
≈(5★)
≈(5★)
≈(5★)
4(4★)
≈(4★) [R5]
5(4★)
6(4★) [R5]
≈(4★)
≈(4★)
7(4★)
8(3★)

Artifact Sets

1
 (4)
≈
 (4)
≈
 (4)
2
 (4)
3
 (2) and +15% Anemo DMG Bonus set (2) / +18% ATK set (2) / +20% ER set (2) [Choose One]

Artifact Stats

Main Stats

SandsATK%
GobletAnemo DMG / ATK%
CircletCRIT Rate / CRIT DMG

Substats

1Energy Recharge
2CRIT Rate / CRIT DMG
3ATK%

Talents

1Normal Attack
2Burst
3Skill

Notes

Xiao is a Hypercarry that is centered around plunge attacks. Due to his expensive Burst, Xiao usually requires a high amount of Energy Recharge and/or at least one Anemo battery (Sucrose, [C6] Faruzan, Xianyun) on his team to help him recharge his Burst.

Xiao's Optimal Skill Rotation:

Xiao's Plunge Combo:

  • Best combo for Xiao when fighting a single target:
  • (no collision possible)
  • (collision only possible on Low Plunge)
  • (collision possible on High Plunge)
  • Best combo for Xiao when fighting multiple enemies:

Viable Artifact Set with WIP Calculations:

Weapons notes
: In Teams with neither Bennett nor Xianyun, this weapon increases in value.
: While generally just a stat stick for the high base attack and CRIT Rate substat, this weapon's passive can be utilized in teams with no or only Bennett's healing by performing a Charged Attack at the start of Xiao's Burst.
: Assumes no shield on the team. In teams with a shield or without Xianyun or Bennett, this weapon performs slightly better.
: This weapon become significantly better choice in teams with very high Energy Recharge Requirements.
: This Ranking assumes 0 stacks. In Teams with Bennett, this weapon performs similar to . This weapon's passive is generally unreliable, but can lead to a slightly higher ranking when applicable.
: This Ranking assumes 1 Stack. This weapon's performance varies greatly with refines and stacks. At [R5], this weapon performs similarly to with one stack and with two stacks.
: If Xiao can reliably trigger this weapon's passive, it performs closer to .
: At [R5], this weapon performs similarly to**** given a reliable healer is present.
: This weapon become significantly better choice in teams with very high Energy Recharge Requirements.
Artifact sets notes
(4): This set pulls ahead of (4) with either Bennett or Xianyun on the Team. This set is hard to build around when using a CRIT Rate Weapon, making other sets a better overall choice.
(4): While being a strong alternative to similar ranking sets, it is not recommended to farm this set currently as it combines an inefficient domain with a team- and skill- dependent damage performance.
(4): Perform a Charged Attack at the start of Xiao's Burst to utilize this set fully. With a low base attack weapon and Bennett on the team, this set performs close to (4). It is not recommended to farm this Domain specifically for Xiao.
Main stats notes
ATK%: ATK% Goblets are generally worse than Anemo DMG Goblets, however good substats can make up for the difference.
Substats notes
Energy Recharge: Prioritize until requirements are met.