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Weapons

Highlighted weapons are free options.

1(5★)
2(4★)
≈(4★)
3(4★)
4(4★)
≈(4★)
≈(4★) [R3+]

Artifact Sets

1
 (4)
2
 (4)
3
 (4)
≈
 (4)
≈
 (4)
4
+18% ATK set (2) and +18% ATK set (2) / +20% ER set (2) [Choose One]

Artifact Stats

Main Stats

SandsATK% / Energy Recharge
GobletATK%
CircletATK%

Substats

1Energy Recharge
2ATK%
3Flat ATK
4CRIT Rate

Talents

1Burst

Notes

Xianyun's main utilities are her jump height boost, healing, and Plunging Attack buff. While her healing is tied to her Burst Levels, the only way to increase her Plunging Attack buff is by increasing her total ATK.

Most teams will not use all three uses of Xianyun's Skill, since it is too time intensive to do so. A simple is the ideal rotation for most teams.

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Weapons notes
: With high team Energy Recharge Requirements, this weapon pulls ahead in value.
: Perform a dash to gain the ATK% from the passive.
: In teams with Electro units to benefit from the passive, this weapon ranks higher than .
: At low refinements, this weapon is not worth using. The lower Xianyun's total Energy Recharge requirements, the worse this weapon performs. At [R5], this weapon performs similarly to .
Artifact sets notes
(4): Better than if someone else already has the set or if Pyro/Hydro/Cryo/Electro damage is not a large source of the team's damage.
(4): In Single Target scenarios, (4) can be better than (4). However, (4) is more consistent.
Substats notes
CRIT Rate: Only recommended if using a Favonius weapon.