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Weapons

Highlighted weapons are free options.

1(5★)
2(5★)
3(5★)
≈(5★)
≈(5★)
≈(5★)
≈(5★)
4(5★)
5(5★)
≈(4★)
6(4★)
7(5★)
8(4★) [R5]
≈(4★)
≈(4★) [R5]
9(4★)
10(4★) [R5]

Artifact Sets

1
 (4)
2
 (4)
3
 (4)
≈
+15% Hydro DMG Bonus set (2) / +18% ATK set (2)
Conditional (See Notes):
 (4)
 (4)

Artifact Stats

Main Stats

SandsATK%
GobletHydro DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
3Elemental Mastery
4Energy Recharge

Talents

1Skill
2Burst
3Normal Attack

Notes

Tartaglia is an On-Field DPS who uses Normal Attacks and Charged Attacks during his Skill-enhanced state to deal damage and apply Hydro. Tartaglia applies a very large amount of Hydro during his Skill duration, which makes it infeasible to Vaporize his Normal Attacks or Charged Attacks. Pairing him with off-field units who benefit from the high application (e.g., Xiangling or Durin) is recommended.

Tartaglia’s Skill cooldown is based on how long you spend attacking with him while on-field. It’s important to know your team rotation to avoid cooldown misalignments.

Tartaglia uses his Burst as a large instance of damage, which, unlike the rest of his attacks, is often amplified by Vaporize. Depending on if Tartaglia is in the Skill-enhanced state, his Burst will change, so it is usually recommended to use his Burst outside his Skill-enhanced state for the Energy refund.

Skill Combo:

  • (Optimal)
  • (Recommended)

Optimal combo provides more damage but consumes more stamina. Recommended combo provides slightly less damage but is stamina neutral and what most weapons should use.

Weapons notes
: Makes Elemental Mastery highly valuable, especially in rotations like or .
: In teams with 1 other Hydro character, this weapon performs better than .
: At [R5]] with another Hydro character on the team, this weapon performs better than .
At [R5] with no other Hydro character on the team, this weapon performs better than .
: Offers a valuable passive that helps a lot in grouping enemies, which can offer a ton of damage from Riptide.
At [R5], this weapon performs better than .
: Do not use that weapon if you do not have a healing source in your team.
: At [R5], this weapon performs better than .
: Have to change double Swirl setup to use a Charged Attack instead of a Skill.
: This ranking assumes you are playing 2 Natlan or non-Hydro characters on the team.
With 3 Natlan or non-Hydro characters, this weapon performs better than .
Artifact sets notes
+18% ATK set (2): This set with +15% Hydro DMG Bonus set (2) is only about 1-2 substats behind (4), you can opt out for this option instead if you already have decent pieces.
(4): Only use this set if played with Furina.
(4): Only use this set if your team can trigger lunar reactions.

Gameplay Tips

  • At [C0]: 7s, 9s or 12s.
    At [C1]: 9s, 11s or 14s.