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Weapons

Highlighted weapons are free options.

1(4★)
2(5★)
3(4★)
4(5★)
5(4★) [R3+]
6(4★)
7(4★) [R5]
8(4★)
9(4★)
10(3★)

Artifact Sets

1
 (4)
2
 (4)
3
+20% ER set (2) / +15% Healing Bonus set (2)
4
 (4)

Artifact Stats

Main Stats

SandsEnergy Recharge / Elemental Mastery
GobletElemental Mastery / ATK%
CircletHealing Bonus / Elemental Mastery

Substats

1Energy Recharge
2Elemental Mastery
3ATK%
4CRIT Rate

Talents

1Burst
2Skill

Notes

Sayu does more damage with Elemental Mastery builds and heals more with ATK hybrid builds, Healing Bonus circlet's can be used for better heals while maintaining respectable damage. Note that Sayu wants a large amount of Energy Recharge when used as the only Anemo slot on the team.

Use hold Skill then immediately press it to generate more particles.

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Regarding Weapon Choices:

Wolf's Gravestone: This is a universal claymore that is capable of buffing your teammates along with providing more healing in Sayu's case. It is best used once you achieve your Energy Recharge threshold.
Forest Regalia: When used in its niche with Aggravate teams it can outperform . Outside of that its just an Energy Recharge stat stick.

Regarding Artifact Choices:

Sets

Viridescent Venerer (4): The bread and butter artifact set for Anemo units, this set provides the ability to shred the enemy's elemental resistance while also buffing Sayu's Swirl damage output.
Ocean-Hued Clam (4): This artifact set trades Sayu's utility in favor of stronger healing and some extra damage. It is generally not recommended to farm this set for Sayu specifically.

Substats

CRIT Rate: Only recommended if using a Favonius weapon.