Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (5 ★)
2 (5 ★)
3 (5 ★)
(5 ★)
(5 ★)
4 (5 ★)
5 (5 ★)
6 (4 ★)
(4 ★)
7 (5 ★)
(5 ★)
8 (5 ★)
9 (4 ★) [R5]
(4 ★)
(4 ★)
10 (4 ★) [R5]
11 (4 ★)
(4 ★) [R5]

Artifact Sets

1
2
3
+18% ATK set (2) /
Conditional (See Notes):

Artifact Stats

Main Stats

Sands ATK% / Energy Recharge
Goblet Electro DMG
Circlet CRIT Rate / CRIT DMG

Substats

1 Energy Recharge
2 CRIT Rate / CRIT DMG
3 ATK%

Talents

1 Normal Attack
2 Skill
3 Burst

Notes

DPS Razor focuses on using his Burst and Skill to deal high Electro damage which having non-negligable Normal Attack damage from his Claymore attacks. He is not incredibly reliant on other Hexerei characters, but it does help his Energy Recharge requirements and slightly increases his damage. Razor's DPS is significanly less potent before [C6], and his Energy Recharge requirements are notably higher.

Razor tends to prefer his Tap Skill over his Hold Skill for its cooldown advantage.

Razor's Burst resets the cooldown of his Skill, as such is the standard opener for Razor's combos.

Regarding Weapon Choices:

Talking Stick: Ranking assumes Razor is being used with Bennett. If Razor is not used with Bennett, this weapon is much worse.
Skyward Pride: Gains significant value in teams where Razor's Energy Recharge requirements are higher.
Tidal Shadow: If Razor cannot be healed, this weapon ranks lower than .
Earth Shaker: Assumes a teammate can trigger a Pyro reaction, otherwise, use other weapons.

Regarding Artifact Choices:

Sets

Marechaussee Hunter (4): If Razor is used with Furina, this artifact set is roughly equal to .

Substats

Energy Recharge: Prioritize until requirements are met.

Regarding Talent Choices:

All of Razor's talents are worth leveling