Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (5 ★)
(5 ★)
2 (5 ★)
(5 ★)
(5 ★)
(5 ★)
3 (5 ★)
4 (4 ★) [R5]
(4 ★) [R5]
5 (4 ★)
(4 ★) [R5]
6 (5 ★)
(4 ★) [R5]
7 (4 ★)

Artifact Sets

1
2
3

Artifact Stats

Main Stats

Sands ATK% / Energy Recharge
Goblet Electro DMG
Circlet CRIT Rate / CRIT DMG

Substats

1 Energy Recharge
2 CRIT Rate / CRIT DMG
3 ATK%
Elemental Mastery

Talents

1 Burst
2 Skill

Notes

Ororon focuses on dealing damage off-field with his Burst. His A1 can also allow him to deal off-field damage whenever an enemy is dealt Electro-Charged damage or when the active character deals Nightsoul-aligned damage, with a cooldown of 1.8 seconds. With his A4 talent, he's able to give up to 9 flat energy per rotation after using his Skill, whenever the active character uses a Normal Attack, Charged Attack, or Plunging Attack. Ororon will also gain this energy if he is off-field.

Regarding Weapon Choices:

The First Great Magic: Ranking assumes 2 stacks. At 1 stack, it performs similarly to .
Chain Breaker: Ranking assumes 3 stacks.
Range Gauge: This weapon will perform significantly worse if you do not have a proper healer to maintain 3 stacks. At [R5], this weapon performs similarly to .
Song of Stillness: Ranking assumes Ororon is being played with a healer and that the passive is active. Overheal counts for the passive.
Elegy for the End: This weapon provide more team utility in exchange for Ororon's personal damage.
Favonius Warbow: This weapon provide more team utility in exchange for Ororon's personal damage.

Regarding Artifact Choices:

Sets

Scroll of the Hero of Cinder City (4): While Ororon does focus on being an off-field dps, he has fantastic synergy with (4), which plays an important part of being able to buff his team.

Substats

Energy Recharge: Prioritize first until you can Burst off cooldown