Use / or \ to quickly access a character page
Search
Feedback
Feedback sent
Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1(5★)
(5★)
2(5★)
3(5★)
(5★)
(5★)
(5★)
4(5★)
5(4★) [R5]
(4★) [R5]
(5★)
6(4★)
(4★) [R5]
7(5★)
(4★) [R5]
8(4★)

Artifact Sets

1
 (4)
2
 (4)
3
 (4)

Artifact Stats

Main Stats

SandsATK% / Energy Recharge
GobletElectro DMG
CircletCRIT Rate / CRIT DMG

Substats

1Energy Recharge
2CRIT Rate / CRIT DMG
3ATK%
Elemental Mastery

Talents

1Burst
2Skill

Notes

Ororon focuses on dealing damage off-field with his Burst. His A1 can also allow him to deal off-field damage whenever an enemy is dealt Electro-Charged damage or when the active character deals Nightsoul-aligned damage, with a cooldown of 1.8 seconds. With his A4 talent, he's able to give up to 9 flat energy per rotation after using his Skill, whenever the active character uses a Normal Attack, Charged Attack, or Plunging Attack. Ororon will also gain this energy if he is off-field.

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Regarding Weapon Choices:

The First Great Magic: Ranking assumes 2 stacks. At 1 stack, it performs similarly to .
Chain Breaker: Ranking assumes 3 stacks.
Range Gauge: This weapon will perform significantly worse if you do not have a proper healer to maintain 3 stacks. At [R5], this weapon performs similarly to .
Song of Stillness: Ranking assumes Ororon is being played with a healer and that the passive is active. Overheal counts for the passive.
Elegy for the End: This weapon provide more team utility in exchange for Ororon's personal damage.
Favonius Warbow: This weapon provide more team utility in exchange for Ororon's personal damage.

Regarding Artifact Choices:

Sets

Scroll of the Hero of Cinder City (4): While Ororon does focus on being an off-field dps, he has fantastic synergy with (4), which plays an important part of being able to buff his team.

Substats

Energy Recharge: Prioritize until requirements are met.