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Weapons

Highlighted weapons are free options.

1(5★)
2(5★)
3(4★)
4(5★)
≈(5★)
5(5★)
≈(5★)
≈(4★)
≈(4★) [R5]
6(5★)
7(4★)
≈(4★)
8(4★)
9(4★)

Artifact Sets

1
 (4)
2
 (4)
≈
 (4)
≈
 (4)
Conditional (See Notes):
 (4)
 (4)

Artifact Stats

Main Stats

SandsDEF% / Elemental Mastery / Energy Recharge
GobletGeo DMG
CircletCRIT Rate / CRIT DMG

Substats

1Energy Recharge
2CRIT Rate / CRIT DMG
3DEF%
4Elemental Mastery

Talents

1Normal Attack
2Burst
3Skill

Notes

Noelle's high Geo application allows her to effectively take advantage of Lunar-Crystallize reaction, which requires at least one of Columbina and Linnea to be present in the team. Inherent shield and heals make her a comfortable on-fielder for such teams.

Combo: .

Weapons notes
: With this weapon, using Charged Attack can become more effective. While spinning, opening and closing either the map, or Adventurer's Handbook once will allow you to bypass the 5 second restriction.
: When using (4), stacks are prioritized over stacks due to their conflicting nature in gaining stacks (On-Field vs Off-Field).
: In teams with higher reliance on Lunar-Crystallize damage, performs worse than .
: In teams with high Energy Recharge requirements, can perform better than [R5].
: In teams with very high Energy Recharge requirements, can perform as good as .
: Ranking assumes Moonsign: Ascendant Gleam. In teams with very high Energy Recharge requirements, can perform as good as .
: While bad for Noelle's personal damage, it can be considered if the team can get advantage of the additional energy.
Artifact sets notes
(4): Noelle snapshots her DEF on Burst cast. To get the full 4 stacks' DEF% boost during your first Burst, you need to wait 12 seconds before swapping in. In abyss, time spent before the chamber starts still generates stacks.
(4): Optimal for team damage with Moonsign: Ascendant Gleam.
(4): Optimal for personal damage when paired with Furina. With both Furina and Moonsign: Ascendant Gleam, this set is similar or worse for team damage compared to (4).
Main stats notes
Elemental Mastery: Elemental Mastery sands can be better when below [C6], gaining higher value with lower Burst Talent Level and external Elemental Mastery buffs.
Energy Recharge: Prioritize until requirements are met.
Substats notes
Energy Recharge: Prioritize until requirements are met.