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Weapons

Highlighted weapons are free options.

1(5★)
≈(5★)
2(5★)
3(5★)
≈(5★)
4(5★)
5(5★)
≈(5★)
≈(4★)
6(4★)
≈(5★)
7(4★)
8(4★)

Artifact Sets

1
 (4)
2
 (2) and  (2) / +18% ATK set (2) / +20% ER set (2) [Choose One]
≈
 (4)
3
 (4)
4
 (4)
Conditional (See Notes):
 (4)
 (4)

Artifact Stats

Main Stats

SandsATK%
GobletGeo DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
3Energy Recharge

Talents

1Burst
2Normal Attack
3Skill

Notes

Assumes buffs from Bennett and 40% Geo DMG bonus.

Ningguang's Skill has a 6 second internal cooldown on generating energy, so for the sake of maintaining Burst uptime, wait 6 seconds to cast again if you need energy. It also breaks when cast on top of another Geo Structure, you can intentionally use a structure to break your first screen.

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Weapons notes
: This weapon performs slightly worse if Ningguang does not have a shielder or consistent Crystallize uptime.
: At [R5], this weapon performs better than .
: At [R5], this weapon performs better than .
: Ranking assumes you have enough healing to clear the Bond of Life. If you don't, this weapon performs worse than .
Artifact sets notes
(4): This ranking assumes Ningguang consistently has a Crystallize shield.
+20% ER set (2): This set performs worse than other options when Ningguang does not need to build Energy Recharge.
(4): This set performs on par with (2) / +18% ATK set (2). With its inclusion in the strongbox, it has become a strong generalist option.
(4): This set is one of Ningguang's best options in teams where Electro Auras remain on enemies for the entire rotation.
(4): This set is one of Ningguang's best options in teams where Pyro Auras remain on enemies for the entire rotation.