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Weapons

Highlighted weapons are free options.

1(5★)
(5★)
2(4★)
3(5★)
4(5★)
5(5★)
6(5★)
7(5★)
(5★)
8(4★)
9(4★) [R5]
10(4★) [R5]
11(4★) [R5]
12(4★)

Artifact Sets

1
 (4)
2
 (4)
3
 (2) and +18% ATK set (2) / +20% ER set (2) [Choose One]
Conditional (See Notes):
 (4)

Artifact Stats

Main Stats

SandsATK%
GobletGeo DMG
CircletCRIT Rate / CRIT DMG

Substats

1Energy Recharge
2CRIT Rate / CRIT DMG
3ATK%

Talents

1Skill
2Burst
Normal Attack

Notes

Navia is a DPS that doesn't demand much field time. While most of her DPS is frontloaded into her Skill, she should stay on-field to take advantage of her 4s Geo conversion window. Her Burst lets her generate Crystal Shrapnel stacks and is important to use every rotation.

Full Combo:

The final is omitted if units like Fischl or Xiangling are used during Bennett's Burst before Navia.

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Regarding Weapon Choices:

Rankings assume Navia is used with Bennett, 125% Energy Recharge Requirement.

Serpent Spine: One of her best performing 4-star options, at [R5] max stacks it will perform as well as
Fang of the Mountain King: Assumed averaged 0.5 stack of Burst%, and 1 stack of Skill% for Navia's second Skill
Wolf's Gravestone: Assumed passive is not active
The Unforged: Assumed shielded, dynamically stacked
Tidal Shadow: Assumes Navia is able to be healed. Otherwise, it is not recommended to use this weapon.
Earth Shaker: Assumes there is a Pyro-related reaction before her field time, this is achievable by using Bennett's Skill before swapping to Navia, or using an off-field Pyro unit like Xiangling or Mavuika

Regarding Artifact Choices:

Sets

Marechaussee Hunter (4): Furina teams only, performs as well or better than

Substats

Energy Recharge: Prioritize until requirements are met.