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Weapons

Highlighted weapons are free options.

1(5★)
≈(5★)
2(5★)
3(5★)
≈(5★)
4(5★)
5(4★)
6(5★)
≈(5★)
≈(5★)
7(4★) [R5]
8(5★)
≈(4★)
9(5★) [R5]
10(4★) [R5]
≈(4★) [R5]
≈(4★)
11(4★) [R5]
12(4★)

Artifact Sets

1
 (4)
2
 (4)
3
 (4)
≈
 (2) and +18% ATK set (2) / +20% ER set (2) [Choose One]
Conditional (See Notes):
 (4)
 (4)

Artifact Stats

Main Stats

SandsATK%
GobletGeo DMG
CircletCRIT Rate / CRIT DMG

Substats

1Energy Recharge
2CRIT Rate / CRIT DMG
3ATK%
4Elemental Mastery

Talents

1Skill
2Burst
≈Normal Attack

Notes

Navia is a DPS that can frontload a significant portion of her damage with her Skill. To maximize her Skill damage, she utilizes Crystal Shrapnel stacks gained from picking up Crystallize shards or triggering a Lunar-Crystallize reaction. While her Burst is active, it grants additional stacks. Because of this, it is important to be able to use her Burst every rotation and to have off-field Pyro/Hydro/Electro/Cryo application to increase the amount of Crystallize shards.

After using her Skill, Navia gains 4 seconds of Geo infusion, allowing her to deal additional damage and build up Crystal Shrapnel stacks for the next Skill. The Burst should be used before her field-time to maximize the stack generation.

Full Combo:

Weapons notes
: Best option in teams with Hexerei.
: With CRIT Rate buffs, it can perform similar to or better than .
: Assumes full stacks. At [R5] with full stacks, it can perform as well as .
: Peforms slightly worse than similarly ranked options in Lunar-Crystallize teams unless a shielder is present.
: Assumes Navia is able to be healed. Otherwise, it is not recommended to use this weapon.
: If the Energy Recharge provided by this weapon is useful, it can perform better than .
: If the Energy Recharge provided by this weapon is useful, it can perform similarly to .
: Assumes the passive is inactive. With the Pyro passive active, [R1] can perform on par with , and [R5] with .
: Assumes there is a Pyro-related reaction before Navia's field time.
Artifact sets notes
(4): Only used in teams with Furina. Performs as well or better than
(4): Should only be used in teams with Moonsign: Ascendant Gleam, in which case it is slightly worse than (4) for personal damage, but provides a small buff to the team.
Substats notes
Energy Recharge: Prioritize until requirements are met.
Elemental Mastery: Only useful in teams where Navia can trigger Lunar-Crystallize.