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Weapons

Highlighted weapons are free options.

1(5★)
2(5★)
(4★) [R5]
3(5★)
(5★)
(4★) [R5]
(4★) [R5]

Artifact Sets

1
 (4)
 (4)
2
 (4)
3
 (4)

Artifact Stats

Main Stats

SandsEnergy Recharge / Elemental Mastery
GobletElemental Mastery
CircletElemental Mastery

Substats

1Energy Recharge
2Elemental Mastery
3CRIT Rate / CRIT DMG

Talents

1Burst
Skill

Notes

Lauma offers access to Lunar-Bloom, as well as decreasing enemy Hydro and Dendro resistances. Because of her fluctuating energy requirements, she can offer different playstyles.

This build typically features Lauma being the solo Dendro or being off-field for the majority of the team's rotation.

Lauma's Burst will typically buff 36 instances of Bloom-related damage, this is per target so in AoE it will deplete a lot faster.

Lauma's hold Skill will consume Verdant Dew stacks (obtained by triggering Lunar-Bloom reaction every 2.5s) - It is recommended to have 2-3 stacks before casting hold Skill, else tap Skill to conserve Verdant Dew stacks.

Regarding Weapon Choices:

A Thousand Floating Dreams: Calculated with the passive giving 32 Elemental Mastery and 20% Dendro DMG.
Etherlight Spindlelute: Assumes passive is always active.
Sunny Morning Sleep-In: This weapon assumes you are gaining the Elemental Mastery from the Skill portion of the passive.
Blackmarrow Lantern: This weapon assumes you are using hold Skill for damage, if you are not, this weapon should not be considered

Regarding Artifact Choices:

Sets

Deepwood Memories (4): This set should be used if no one else on the team can use it.
Night of the Sky's Unveiling (4): This set should only be considered if Lauma is on-field and teammates can hold both (4) and (4).

Substats

Energy Recharge: Prioritize until requirements are met.