Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (5 ★)
2 (5 ★)
(4 ★) [R5]
3 (5 ★)
(5 ★)
(4 ★) [R5]
(4 ★) [R5]

Artifact Sets

1
2
3

Artifact Stats

Main Stats

Sands Energy Recharge / Elemental Mastery
Goblet Elemental Mastery
Circlet Elemental Mastery

Substats

1 Energy Recharge
2 Elemental Mastery
3 CRIT Rate / CRIT DMG

Talents

1 Burst
Skill

Notes

Lauma offers access to Lunar-Bloom, as well as decreasing enemy Hydro and Dendro resistances. Because of her fluctuating energy requirements, she can offer different playstyles.

Typically features Lauma being the solo Dendro or being off-field for the majority of the team's rotation.

Lauma's Burst will typically buff 36 instances of Bloom-related damage, this is per target so in AoE it will deplete a lot faster.

Lauma's hold Skill will consume Verdant Dew stacks (obtained by triggering Lunar-Bloom reaction every 2.5s) - It is recommended to have 2-3 stacks before casting hold Skill, else tap Skill to conserve Verdant Dew stacks

Regarding Weapon Choices:

A Thousand Floating Dreams: Calculated with the passive giving 32 Elemental Mastery and 20% Dendro DMG Bonus
Etherlight Spindlelute: Assumes passive is always active.
Sunny Morning Sleep-In: This weapon assumes you are gaining the Elemental Mastery from the Skill portion of the passive.
Blackmarrow Lantern: This weapon assume you are using hold Skill for damage, if you are not, this weapon should not be considered

Regarding Artifact Choices:

Sets

Deepwood Memories (4): This set should be used if no one else on the team can use it
Night of the Sky's Unveiling (4): This set should only be considered if Lauma is on-field and teammates can hold both (4) and (4)

Substats

Energy Recharge: Prioritize until requirements are met.