Use / or \ to quickly access a character page
Search
Feedback
Feedback sent
Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1(5★)
(5★)
(5★)
2(5★)
(5★)
3(3★) [R5]
(5★)
(5★)
(5★)
4(5★)
(4★)
5(4★)
(4★) [R5]
(4★) [R5]
6(4★) [R5]
(4★) [R5]
(5★)
(4★)

Artifact Sets

1
 (4)
2
 (4)
 (4)
3
 (2)
+80 EM set (2)
+18% ATK set (2)
[Choose Two]

Artifact Stats

Main Stats

SandsATK% / Elemental Mastery
GobletElectro DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
Elemental Mastery
3Energy Recharge

Talents

1Normal Attack
2Burst
Skill

Notes

It is recommended to level Keqing to level 90.

Recommended Combos:

  • With (4):
  • Without (4):

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Regarding Weapon Choices:

Uraku Misugiri: If using a Geo unit, this weapon is as strong as .
Harbinger of Dawn: Assumes staying above 90% health all the time. Without this condition met, this weapon is not worth considering.
Wolf-Fang: Scales well with refinements. At [R5], this weapon performs similar to .
The Black Sword: At [R5], this weapon performs similar to .
Toukabou Shigure: This weapon falls off if facing more than one enemy.
Calamity of Eshu: Assumes Keqing is shielded.
Finale of the Deep: Assumes Bond of Life is cleared shortly after casting Skill.
Summit Shaper: Assumes no shield. If shielded, this weapon performs similar to .
Lion's Roar: Aggravate Keqing can usually have 100% uptime on this passive. If the Dendro unit is Nahida, this weapon performs ever so slightly worse. At [R5], this weapon performs similar to .

Regarding Artifact Choices:

Substats

Energy Recharge: Aggravate Keqing is usually played with another Electro unit on the team, commonly Fischl, which basically eliminates the need for any Energy Recharge.