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Weapons

Highlighted weapons are free options.

1(5★)
≈(5★)
≈(5★)
2(5★)
≈(5★)
3(3★) [R5]
≈(5★)
≈(5★)
≈(5★)
4(5★)
≈(4★)
5(4★)
≈(4★) [R5]
≈(4★) [R5]
6(4★) [R5]
≈(4★) [R5]
≈(5★)
≈(4★)

Artifact Sets

1
 (4)
2
 (4)
≈
 (4)
3
 (2)
+80 EM set (2)
+18% ATK set (2)
[Choose Two]

Artifact Stats

Main Stats

SandsATK% / Elemental Mastery
GobletElectro DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
≈Elemental Mastery
3Energy Recharge

Talents

1Normal Attack
2Burst
≈Skill

Notes

It is recommended to level Keqing to level 90.

Recommended Combos:

  • With (4):
  • Without (4):

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Weapons notes
: If using a Geo unit, this weapon is as strong as .
: Assumes staying above 90% health all the time. Without this condition met, this weapon is not worth considering.
: At [R5], this weapon performs similarly to .
: At [R5], this weapon performs similarly to to .
: This weapon falls off if facing more than one enemy.
: Assumes Keqing is shielded.
: Ranking assumes you have enough healing to clear the Bond of Life shortly after casting Skill.
: Assumes no shield. If shielded, this weapon performs similar to .
: Aggravate Keqing can usually have 100% uptime on this passive. If the Dendro unit is Nahida, this weapon performs ever so slightly worse. At [R5], this weapon performs similarly to .
Substats notes
Energy Recharge: Aggravate Keqing is usually played with another Electro unit on the team, commonly Fischl, which basically eliminates the need for any Energy Recharge.