Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (5 ★)
(5 ★)
(5 ★)
2 (5 ★)
(5 ★)
3 (3 ★) [R5]
(5 ★)
(5 ★)
(5 ★)
4 (5 ★)
(4 ★)
5 (4 ★)
(4 ★) [R5]
(4 ★) [R5]
6 (4 ★) [R5]
(4 ★) [R5]
(5 ★)
(4 ★)

Artifact Sets

1
2
3
+80 EM set (2)
+18% ATK set (2)
[Choose Two]

Artifact Stats

Main Stats

Sands ATK% / Elemental Mastery
Goblet Electro DMG
Circlet CRIT Rate / CRIT DMG

Substats

1 CRIT Rate / CRIT DMG
2 ATK%
Elemental Mastery
3 Energy Recharge

Talents

1 Normal Attack
2 Burst
Skill

Notes

It is recommended to level Keqing to level 90

Recommended Combos:

  • With (4):
  • Without (4):

Regarding Weapon Choices:

Uraku Misugiri: If using a Geo unit, this weapon is as strong as .
Harbinger of Dawn: Assumes staying above 90% health all the time. Without this condition met, this weapon is not worth considering.
Wolf-Fang: Scales well with refinements. At [R5], this weapon performs similar to .
The Black Sword: At [R5], this weapon performs similar to .
Toukabou Shigure: This weapon falls off if facing more than one enemy.
Calamity of Eshu: Assumes Keqing is shielded.
Finale of the Deep: Assumes Bond of Life is cleared shortly after casting Skill.
Summit Shaper: Assumes no shield. If shielded, this weapon performs similar to .
Lion's Roar: Aggravate Keqing can usually have 100% uptime on this passive. If the Dendro unit is Nahida, this weapon performs ever so slightly worse. At [R5], this weapon performs similar to .

Regarding Artifact Choices:

Substats

Energy Recharge: Aggravate Keqing is usually played with another Electro unit on the team, commonly Fischl, which basically eliminates the need for any Energy Recharge