Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (4 ★)
2 (4 ★)
3 (5 ★)
4 (4 ★)

Artifact Sets

1
2
3

Artifact Stats

Main Stats

Sands DEF% / Energy Recharge
Goblet Geo DMG / DEF%
Circlet CRIT Rate / CRIT DMG

Substats

1 Energy Recharge
2 CRIT Rate / CRIT DMG
3 DEF%

Talents

1 Skill
2 Burst

Notes

As a free unit from Natlan, Kachina's value comes from being able to provide Off-Field Geo Application with her Skill, and being able to hold (4) to great effect. Kachina's Burst can extend the radius in which Turbo Twirly creates shockwaves, allowing you to hit enemies from a distance if you need to. While she can be built for damage, her personal scalings are rather low, and building her for damage isn't a requirement.

Kachina's [C1] allows her to restore 3 Energy whenever she picks up a Crystallize Shard, and mounting/dismounting Turbo Twirly absorbs nearby shards. The energy restoration can only trigger once every 5 seconds, but does help alleviate some of her Energy Recharge needs.

Turbo Twirly is considered a Geo Construct.

Kachina's Burst can bring Turbo Twirly back to her location if it is already on the field, allowing for a quick method of repositioning without having to actually ride Turbo Twirly. Her [C2] will summon a new Turbo Twirly if one isn't on the field instead.

Regarding Weapon Choices:

Footprint of the Rainbow: Kachina can opt to use this weapon if her Energy Recharge needs are satisfied and the team does not value the energy from . Refinements are unnecessary unless you wish to see more out of Kachina's personal damage.

Regarding Artifact Choices:

If you are building Kachina as a low investment support, using the correct mainstats is not important. CRIT Rate should be prioritised further in this case when using for more consistent triggers.

Substats

Energy Recharge: Prioritize until requirements are met.