The Geo Traveler is ideally played as a quick swap DPS, swapping them in for short amounts of time to drop their Skill or Burst. While dealing decent damage of their own, the Geo Traveler is also a great battery for Geo units.
Weapons notes
: Ranking assumes the short-duration ATK% buff to teammates is useful to the team. Otherwise this weapon ranks below .
: Assumes the Geo Traveler is shielded. Without reliable shield uptime, this weapon performs worse than .
:At [R5], this weapon performs similarly to .
: Ranking assumes you have enough healing to clear the Bond of Life. If you don't, do not use that weapon.
: This weapon increases in value if the Geo Traveler has high Energy Recharge requirements.
: This weapon increases in value if the Geo Traveler has high Energy Recharge requirements.
: This weapon increases in value if the Geo Traveler has high Energy Recharge requirements.
: This weapon increases in value if the Geo Traveler has high Energy Recharge requirements.
: While not that good for the Geo Traveler's personal damage, this weapon can be appealing due to the utility it provides to the team.
: While not that good for the Geo Traveler's personal damage, this weapon can be appealing due to the utility it provides to the team.
: While not that good for the Geo Traveler's personal damage, this weapon can be appealing due to the utility it provides to the team.
Artifact sets notes
(4): Assumes being shielded by Crystallize shards.
(4): Assumes Skills are performed within 2 seconds after taking the field.
(4): This set becomes better than 2 piece combinations in teams with high Energy Recharge requirements.
(4): Subpar for the Geo Traveler's damage, but provides a good buff to the team.
(4): Subpar for the Geo Traveler's damage, but provides a good buff to the team.
(4): Subpar for the Geo Traveler's damage, but provides a good buff to the team.
(4): A great option for Geo Traveler in teams that have two or more Nod Krai characters.