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Weapons

Highlighted weapons are free options.

1(5★)
2(4★)
3(5★)
≈(4★) [R5]
≈(5★)
4(4★) [R5]
≈(5★)
5(5★)
6(4★) [R5]
7(5★)
8(5★)
≈(4★)
9(5★)
10(3★) [R5]

Artifact Sets

1
 (4)
2
 (4)
3
+15% Hydro DMG Bonus set (2)
 (2)
+20% HP set (2)
+20% ER set (2)
[Choose Two]

Artifact Stats

Main Stats

SandsEnergy Recharge / HP%
GobletHP% / Hydro DMG
CircletCRIT Rate / CRIT DMG

Substats

1Energy Recharge
2HP%
≈CRIT Rate / CRIT DMG
3Flat HP

Talents

1Burst
≈Skill

Notes

Furina buffs team members with her Burst, and deals off-field damage with her Skill.

Because of her HP drain and Burst mechanics, Furina encourages the use of teamwide healers.

Regarding Weapon Choices:

It can be hard to reach Energy Recharge Requirements when using non-Energy Recharge weapons.

Weapons notes
: This ranking assumes Furina can trigger reactions to activate the passive. Performs similarly to in Ascendant Gleam teams.
: This ranking assumes Furina is not paired with a Geo unit. If Furina is paired with a Geo unit, this weapon is better than .
: Three stacks of this weapon is extremely reliable as long as Furina's Skill hits opponents. It can help elevate the team's damage with its teamwide Elemental Mastery buff which can lead to it performing better than weapons listed above.
: At [R5], this weapon performs better than .
: If you can keep Furina's HP above 90% most of the rotation, this weapon performs close to .
Main stats notes
Hydro DMG: HP% is recommended with (4) as an artifact set. With different artifact sets or with weapons which provide a lof of HP%, Hydro DMG is recommended. At [C2] the two become roughly similar, assuming (4).
Substats notes
Energy Recharge: Prioritize until requirements are met.