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Weapons

Highlighted weapons are free options.

1(5★)
2(5★)
≈(5★)
3(5★)
4(5★)
≈(5★)
5(5★)
6(5★)
≈(5★)
≈(5★)
7(5★)
8(4★)
9(5★)
≈(4★)
≈(4★)
≈(3★)
10(4★)

Artifact Sets

1
 (4)
≈
 (4)
2
 (4)
3
 (4)
4
 (4)
5
 (2)
+18% ATK set (2)
+20% ER set (2)
[Choose Two]

Artifact Stats

Main Stats

SandsATK%
GobletPyro DMG / ATK%
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
3Energy Recharge

Talents

1Burst
2Skill

Notes

This playstyle uses Durin's Purity form to decrease the Elemental Resistance of Pyro, Dendro, Electro, Anemo and Geo when reactions with those elements and Pyro occur.

Purity form is Durin's default Burst, it can be swapped to (if in Denial form) via an rotation.

Durin's Burst in Purity form hits once per 1s, and can apply Pyro in an AoE every other hit.

Viable Weapons with WIP Calculations:

Weapons notes
: This weapon is ranked assuming the passive can be activated AND the team benefits from the passive. Otherwise do not use this weapon.
: At [R5], this weapon performs similarly to .
: This weapon is ranked assuming 90% uptime on the passive effect. At [R5], this weapon performs similarly to .
: This weapon is ranked assuming the passive is always active. Otherwise, do not use this weapon.
: If you can reliably clear the Bond of Life, this weapon ranks similarly to .
Artifact sets notes
(4): This set is usually Durin's best set on teams with Hexerei: Secret Rite if there is no one else on the team that can hold it.
(4): This set can be competitive over (4) in teams where Durin has notably higher Energy Recharge Requirements (usually 160%+).