Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (5 ★)
2 (5 ★)
(5 ★)
3 (5 ★)
4 (5 ★)
(5 ★)
5 (5 ★)
6 (5 ★)
(5 ★)
(5 ★)
7 (5 ★)
8 (4 ★)
9 (5 ★)
(4 ★)
(4 ★)
(3 ★)
10 (4 ★)

Artifact Sets

1
2
3
4
5
+18% ATK set (2)
+20% ER set (2)
[Choose Two]

Artifact Stats

Main Stats

Sands ATK%
Goblet Pyro DMG / ATK%
Circlet CRIT Rate / CRIT DMG

Substats

1 CRIT Rate / CRIT DMG
2 ATK%
3 Energy Recharge

Talents

1 Burst
2 Skill

Notes

This playstyle uses Durin's Purity form to decrease the Elemental Resistance of Pyro, Dendro, Electro, Anemo and Geo when reactions with those elements and Pyro occur.

Purity form is Durin's default Burst, it can be swapped to (if in Denial form) via an rotation.

Durin's Burst in Purity form hits once per 1s, and can apply Pyro in an AoE every other hit.

Regarding Weapon Choices:

Freedom-Sworn: This weapon is ranked assuming the passive can be activated AND the team benefits from the passive. Otherwise do not use this weapon.
Wolf-Fang: At [R5] this weapon ranks similarly to .
Lion's Roar: This weapon is ranked assuming 90% uptime on the passive effect. At [R5], this weapon ranks similarly to .
Harbinger of Dawn: This weapon is ranked assuming the passive is always active. Otherwise, do not use this weapon.
Finale of the Deep: If you can reliably clear the Bond of Life, this weapon ranks similarly to .

Regarding Artifact Choices:

Sets

Celestial Gift (4): This set is usually Durin's best set on teams with Hexerei: Secret Rite if there is no one else on the team that can hold it.
Emblem of Severed Fate (4): This set can be competitive over (4) in teams where Durin has notably higher Energy Recharge Requirements (usually 160%+).