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Weapons

Highlighted weapons are free options.

1(5★)
≈(5★)
≈(5★)
2(5★)
≈(4★)
3(5★)
4(5★)
≈(5★)
5(5★)
≈(4★)
≈(4★) [R5]
6(4★)
≈(4★)
≈(5★)
7(4★)

Artifact Sets

1
 (4)
2
 (4)
3
 (2)
+18% ATK set (2)
+80 EM set (2)
[Choose Two]
4
 (4)
Conditional (See Notes):
 (4)

Artifact Stats

Main Stats

SandsElemental Mastery / ATK%
GobletPyro DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2ATK%
3Elemental Mastery
4Energy Recharge

Talents

1Normal Attack
2Skill
3Burst

Notes

Diluc has a number of combos he can do during his uptime:

His most common combo is . This fits perfectly into the buff window of his teams.

For high upfront damage, use . This falls off significantly if the enemy is not killed within this window.

A full rotation combo can look similar to . An example video can be found here.

Viable Weapons with WIP Calculations:

Viable Artifact Set with WIP Calculations:

Regarding Weapon Choices:

These placements assume strong Flat ATK buffs such as Bennett, as Diluc is commonly played with them present in his party.

Regarding Talent Choices:

Diluc's constellations boost his Skill damage, so talent prioritization can vary from player to player.

Weapons notes
: This weapon ranking assumes one stack.
: Assumes you can maintain high stacks of the weapon effect. At [R5], it is Diluc's best weapon.
: Only use this weapon in teams where Diluc is consistently triggering Vaporize. It scales well with refinements, potentially surpassing at [R5].
: Assumes Diluc can consistently be healed. Otherwise, this weapon ranks below .
: Assumes the weapon passive does not activate.
Artifact sets notes
(4): Generally the best go-to set for Diluc due to how easily he can stack the Pyro DMG effect, while his Burst imbues his Normal Attack and Charged Attack with Pyro.
(4): Competitive with (4) when using Furina alongside Diluc.
Main stats notes
Elemental Mastery: Can be preferred for the Sands if Diluc is used in a Vaporize or Melt team.
Substats notes
Elemental Mastery: Higher priority in Vaporize or Melt teams.