Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (5 ★)
2 (4 ★)
3 (4 ★)
4 (3 ★)
(4 ★)
5 (4 ★)

Artifact Sets

1
2
+20% HP set (2)
+15% Healing Bonus set (2)
+20% ER set (2)
[Choose Two]
3

Artifact Stats

Main Stats

Sands HP% / Energy Recharge
Goblet HP%
Circlet HP% / Healing Bonus

Substats

1 Energy Recharge
2 HP%
3 CRIT Rate
4 Flat HP
5 Elemental Mastery

Talents

1 Skill
2 Burst

Notes

Chevreuse provides various character buffs and enemy debuffs when party members trigger Overload.

The main function of her kit, the Pyro and Electro RES reduction, only activates if the entire team consists of Pyro and Electro characters.

Her buff caps at 40,000 HP, after which she no longer needs to build HP.

Chevreuse does not always need to use her Burst, so Energy Recharge is not needed if she chooses not to use her Burst.

Regarding Weapon Choices:

Symphonist of Scents: Bear in mind you will need around 31% HP from substat rolls with HP% / HP% / HP% main stats to cap out her A4 passive using this, which makes it difficult to build enough Energy Recharge to use her Burst every rotation.
Favonius Lance: Loses some value if Chevreuse does not Burst. Still valuable for team energy.

Regarding Artifact Choices:

Sets

Noblesse Oblige (4): Only use this set if you use Chevreuse's Burst every rotation.

Main Stats

Healing Bonus: Only use this if Chevreuse has already reached 40,000 HP.

Substats

Energy Recharge: Only if needed. Prioritize until meeting Energy Recharge requirements.
CRIT Rate: Only recommended if using a Favonius weapon.