Chevreuse provides various character buffs and enemy debuffs when party members trigger Overload.
The main function of her kit, the Pyro and Electro RES reduction, only activates if the entire team consists of Pyro and Electro characters.
Her buff caps at 40,000 HP, after which she no longer needs to build HP.
Chevreuse does not always need to use her Burst, so Energy Recharge is not needed if she chooses not to use her Burst.
Regarding Weapon Choices:
Symphonist of Scents: Bear in mind you will need around 31% HP from substat rolls with HP% / HP% / HP% main stats to cap out her A4 passive using this, which makes it difficult to build enough Energy Recharge to use her Burst every rotation.
Favonius Lance: Loses some value if Chevreuse does not Burst. Still valuable for team energy.
Regarding Artifact Choices:
Sets
Noblesse Oblige (4): Only use this set if you use Chevreuse's Burst every rotation.
Main Stats
Healing Bonus: Only use this if Chevreuse has already reached 40,000 HP.
Substats
Energy Recharge: Only if needed. Prioritize until meeting Energy Recharge requirements.
CRIT Rate: Only recommended if using a Favonius weapon.
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Indicates important notes at the bottom of the page.
Support and Damage Chevreuse aims to deal high amounts of damage with her Burst and Skill while maintaining her supportive abilities in Pyro Electro teams.
This playstyle is made viable after [C4] because of her ability to use multiple Skills per rotation.
Regarding Weapon Choices:
Favonius Lance: Though ranked lower for her own damage, 's team energy regeneration can make it a desirable option even if it means having lower Chevreuse damage.
Regarding Artifact Choices:
Substats
Energy Recharge: Prioritize until requirements are met.