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Weapons

Highlighted weapons are free options.

1(5★)
2(5★)
≈(5★)
3(5★)
≈(5★)
≈(5★)
≈(4★) [R5]
4(5★)
≈(4★) [R5]
5(5★)
6(4★) [R5]
≈(5★)
≈(5★)
≈(4★)
7(4★)
≈(4★) [R5]
8(4★)

Artifact Sets

1
 (4)
2
+20% ER set (2)
 (2)
 (2)
+18% ATK set (2)
[Choose Two]
≈
 (4)
3
 (4)
≈
 (4)
Conditional (See Notes):
 (4)

Artifact Stats

Main Stats

SandsATK% / Energy Recharge
GobletElectro DMG
CircletCRIT Rate / CRIT DMG

Substats

1Energy Recharge
2CRIT Rate / CRIT DMG
3ATK%
4Elemental Mastery

Talents

1Burst
2Skill

Notes

Beidou combines off-field damage with defensive utility in form of interruption resistance, damage reduction and a small shield at [C1]. At [C6] she additionally reduces Electro RES of nearby targets.
In Stellar Glimmer teams at [C6] she additionally reduces Cryo RES and buffs the active character's Elemental Mastery.

Beidou's Burst hits require more than one enemy to bounce and can bounce onto the same target several times. Due to this, Beidou's damage is highest when facing 2 enemies.

Regarding Weapon Choices:

Weapons are ranked based on Beidou's personal damage. Weapons that help with energy should be prioritized if you can't build sufficient Energy Recharge otherwise.

Weapons notes
: Assumes Beidou being healed before casting her Burst.
: Assumes prestacking the weapon to 5 stacks so Beidou's Burst can snapshot them. At [R5], this weapon performs similarly to .
: If the team can take advantage of additional energy, this weapon can perform better than higher ranked options for team damage.
: If Beidou can't trigger Stellar-Conduct, this weapon is not worth considering.
: At [R5], this weapon performs similarly to .
Artifact sets notes
(4): This set does less for Beidou's personal damage, but provides useful buffs for the team.
(4): This set does less for Beidou's personal damage, but provides useful buffs for the team.
(4): This set does less for Beidou's personal damage, but provides useful buffs for the team. Only useful if there are sources of Stellar Glimmer damage.
Main stats notes
Energy Recharge: Prioritize until requirements are met.
Substats notes
Energy Recharge: Prioritize until requirements are met.
Elemental Mastery: Desirable sub stat in Aggravate teams.