Indicates important notes at the bottom of the page.

Weapons

Highlighted weapons are free options.

1 (3 ★)
2 (5 ★)
3 (4 ★)
(4 ★)
4 (4 ★)
5 (4 ★) [R5]

Artifact Sets

1
2
3
+15% Healing Bonus set (2)
+20% HP set (2)
[Choose Two]

Artifact Stats

Main Stats

Sands HP%
Goblet HP%
Circlet Healing Bonus

Substats

1 HP%
2 Flat HP

Talents

1 Skill
2 Burst

Notes

Barbara's main role is to provide sustain via her Skill. Due to the lack of particle generation, building Energy Recharge to Burst every rotation is not feasible. Her Burst should be treated as an emergency button.

Barbara's Skill gives you a pulse of healing every 5 seconds, every pulse will imbue you with a Hydro status, that means it can be used for status-cleansing (Pyro in specific, while other elements may take more pulses).

Take note that Hydro reacting with Cryo status will freeze you in place, her Skill should be used in consideration of the environment.

Regarding Weapon Choices:

Everlasting Moonglow: This weapon focuses on maximizing Barbara's personal damage when played on field. However, commonly results in the highest team damage if someone can make use of the buff.
Hakushin Ring: This weapon is a strong pick for teams that make good use of its passive and let Barbara trigger Electro reactions reliably.

Regarding Artifact Choices:

Sets

Ocean-Hued Clam (4): This set is the best generalist pick as it lets Barbara deal decent damage of her own while healing.
Scroll of the Hero of Cinder City (4): If Barbara can reliably trigger reactions, this set can be the best option due to the buffs it can provide.
Instructor (4): If Barbara can reliably trigger reactions, this set can be the best option due to the buffs it can provide.