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Weapons

Highlighted weapons are free options.

1(5★)
2(5★)
3(5★)
≈(5★)
≈(5★)
4(5★)
5(5★)
≈(5★)
6(4★)
≈(4★)
7(5★)
≈(5★)
≈(5★)
8(4★) [R5]
≈(3★) [R5]

Artifact Sets

1
 (4)
2
 (4)
3
 (4)
4
+18% ATK set (2)
 (2)
 (2)
[Choose Two]
≈
 (4)

Artifact Stats

Main Stats

SandsATK% / Elemental Mastery
GobletPyro DMG
CircletCRIT Rate / CRIT DMG

Substats

1CRIT Rate / CRIT DMG
2Elemental Mastery
3ATK%

Talents

1Normal Attack
2Skill
3Burst

Notes

Arlecchino is a Pyro DPS that focuses on dealing damage through her Bond of Life mechanic. It should be noted that while in combat, Arlecchino cannot be healed by any source other than her Burst. For this reason, a shielder is strongly recommended within her teams.

Combo: . is preferred for Vaporize and Melt teams.

Regarding Weapon Choices:

Weapon ranking assumes Arlecchino is used with Bennett or Nicole and triggers Vaporize or Melt.

Regarding Talent Choices:

Arlecchino's Skill and Burst do not need as high of an investment as her Normal Attack talent does.

Weapons notes
: If Arlecchino is not triggering Vaporize or Melt, do not use an Elemental Mastery Sands with this weapon and it ranks lower than .
: Ranking assumes you are shielded. Without a shield, this weapon performs similarly to [R5].
: At higher refinements, this weapon will perform similarly to Primordial Jade Winged-Spear.
: If Arlecchino is not triggering Vaporize or Melt, do not use this weapon. At higher refinements, this weapon will perform similarly to .
: If Arlecchino is not triggering Vaporize or Melt, do not use this weapon.
Artifact sets notes
(4): Don't cancel Arlecchino's Charged Attack too early to ensure that it hits opponents for the passive effect.
(4): This set performs similarly to (4) if your ping is consistently lower than 200.
Main stats notes
Elemental Mastery: Should only be considered if Arlecchino is in a Vaporize or Melt team.
Substats notes
Elemental Mastery: Should only be considered if Arlecchino is in a Vaporize or Melt team.

Gameplay Tips

  • Bond of Life is a mechanic that absorbs any healing a character receives. It appears as a red outline around their HP bar, and its maximum value is 200% of the character's HP (represented by an outline around the entire HP bar). To clear a Bond of Life, the character must receive healing equal to its value.